In this session we’ll work through ways of improving the task we made earlier.
Previously we mentioned a few problems that we will work on in this session:
we should time our stimulus presentations by number of frames, for brief stimuli, not by a clock
a very fast response gets ignored because we only start looking at the keyboard after the probe has gone
we don’t have any practice trials (to learn that the cue is ‘informative’)
Previously we used the:
This is fine, but as soon as you flip the window again, the stimulus will disappear. setAutoDraw() allows you to continue drawing on every frame.
We could draw something on a set number of frames using a ‘for’ loop:
for frameN in range(5): probe.setAutoDraw(True) win.flip() probe.setAutoDraw(False)
This should look pretty similar when we run it. Exercise: Reset our stimulus timings by adapting our ‘info’ dictionary.
We could use several for loops OR we could use one large for loop with ‘if’ statements:
for frameN in range(totalFrames): if frameN<info['fixTime']: fixation.setAutoDraw(True) elif info['fixTime']<=frameN<info['fixTime']+info['cueTime']: fixation.setAutoDraw(False) cue.setAutoDraw(True) else: cue.setAutoDraw(False) probe.setAutoDraw(True) win.flip() probe.setAutoDraw(False) win.flip()
For more precise keypress measurements, we can use the Keyboard class rather than the event module.
Uses python-psychtoolbox lib and has some advantages:
polling is performed and timestamped asynchronously with the main thread (times relate to when the key was pressed, not when the call was made)
can detect the KeyUp events (enabling) keypress duration
on Linux and Mac you can distinguish between different keyboard devices (see getKeyboards())
On 32 bit installations and Python2 older psychopy.event.getKeys() is used.
#at the start of your script from psychopy.hardware import keyboard kb = keyboard.Keyboard()
We can reset this clock and get keypresses using:
kb.clock.reset() keys = kb.getKeys(keyList = ['left','right','escape'])
If a response has not been made by the end of the trial time wait for a key press:
while not keys: keys = kb.getKeys(keyList = ['left','right','escape'], clear=True) resp = keys.name rt = keys.rt
This will function much like our old code… we need to position the first call to getKeys to make a response earlier.
If we get negative rts… this is because a response is logged before the clock is reset. We might need to clear the event buffer:
elif frameN==info['fixTime']+info['cueTime']: #reset clock and listen for keypress kb.clearEvents() kb.clock.reset() keys = kb.getKeys(keyList = ['left', 'right', 'escape'])
We want a practice block, in which one trial for each condition is presented. For this, we can use our Experiment Handler:
#Create two sets of trial handlers trials = data.TrialHandler(trialList=conditions, nReps=1, name='mainBlock') pracTrials = data.TrialHandler(trialList=conditions, nReps=1, name='practiceBlock') outerLoop = [pracTrials, trials]
Then, put our trial loop inside a block loop (indent the whole block), create the trial list at the start of the block and add it to the experiment handler:
for trials in outerLoop: thisExp.addLoop(trials) for trial in trials: print(trials.name)#check this is the set of trials we were expecting
Now lets run that and look at the output…
We can add a message to warn participants when they will start the next block:
Continue = visual.TextStim(win, units='norm', height = 0.1, pos=(0, 0), text='That was the end of the practice, are you ready to continue?\nPress the left arrow if the circle is on the left\n press the right arrow if it is on the right\nPress space to start', color='White')
Solution present the text stimuli in the relevant places:
#Before your block loop Instructions.draw() win.flip() event.waitKeys() for trials in outerLoop: thisExp.addLoop(trials) if trials.name=='mainTrials' Continue.draw() win.flip() event.waitKeys()